Unlocked all Hunters and Skins including unreleased ones. Enjoy Fletcher!
Mobility
Removed Jump from the Dash charge system; it now has a short cooldown.
Increased Dash speed and distance.
Removed delay effects on Hunter movement.
Improved movement animations for all Hunters.
Updated Supersprint to no longer be interrupted by Dashing.
Updated running and sprinting to be deactivated if the 'Sprint' key is pressed.
Improved recovery speed after falling.
Added air dash animations for Fenris.
Added barrel roll animations for Ursus.
Shield Update
Removed critical damage from Hunters while Shields are active.
Removed critical zone visibility while Shields are active.
Added Shield Gating function.
If incoming damage exceeds the remaining Shields value, the excess damage does not transfer to Structure.
In the future Shield Gating will only trigger after full shield regeneration.
Added critical zones are visible even when not in Zoom Aim for 2.5s after Shields are broken.
Updated Shields to recharge in segments.
Delay before shield regeneration starts: 15s
Time to regenerate the first segment: 2s
Delay before second segment begins: 2s
Time to regenerate second segment: 3s
Delay before third segment begins: 6s
Time to regenerate third segment: 2s
Updated delay for Shield recharge from 30s → 20s.
Updated full Shield recharge time from 5s → 10s.
Updated color of damage on Shields to blue.
Added broken shield icon when Shields are destroyed.
Updated Shields to prevent damage interrupting interacting with objects, activations of consumables and using abilities.
Interactions, activations and abilities will be interrupted when Shields are broken.
Gameplay
Updated Quick Reload timing to be more forgiving.
Updated text while Melee is on cooldown.
Removed Ability Power scaling from Melee.
Updated Respawn prompt to press instead of hold.
Updated Respawn locations to be further from enemies and lowered height of drop.
Updated Respawn to now provide a full magazine.
Visuals
Improved Hunter destruction VFX.
Added an effect when projectiles critical hit.
Added visual effects to weapons during Zoom Aim for all Hunters.
Some Epic and Legendary skins have unique effects.
Updated lighting on all default Hunter skins to make them easier to identify during battle.
Added video preview for Hunter abilities by pressing the "F1" Key on the Hunters screen in the Hangar.
Hangar
Replaced "Inspect Hunter" tooltip with hotkey in Hangar, Hunters and Skins.
Updated Hunter Select to only open through the hotkey and not through clicking on the active Hunter.
Updated camera in Hangar to adjust based on Squad size.
General
Reduced base Structure from 7700 → 6600.
Improved Fenris' movement animations.
Plasma Arc
General
Enabled interactions, dashing and jumping while Plasma Arc is active.
Enabled interactions, dashing and jumping while Plasma Arc is targeting.
Added base explosion radius of both mods to Loadout menu.
Mod: Thunderbolt
Reworked Effect 1
Increases Beam Range by 50%.
Reworked Effect 3
After the explosion, Plasma Arc leaves behind an area that deals 50% of Arc Beam damage for 7s.
Mainframe
Mod: Canny
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s.
Added Shield recharge speed increased by 40% (Now 6s).
Reworked Effect 3
Reduces damage from Critical hits by 10%.
Fletcher is an archer-debuffer, with abilities for capture / escape and weakening the target.
Base Stats
Structure - 6000
Shield - 2100
Unique Effects
Unique Effect 1
Charged Critical Hits reduces charge time by 15%, stacking up to 3 times. Resets on normal hit or miss, or after 5s.
Unique Effect 2
25% of weapon damage done to an enemy in Tethering Trap is chained to other enemies in the trap.
Weapon - Magnetic Longbow
General
Hold the fire button to increase damage, arrow speed and trajectory.
Charging will end automatically after 6s.
Mod: Epicenter
Base Stats
Damage: 475
Time to full charge: 1s
Crit multiplier: 0.7
Generates a scan area of effect which applies a debuff stack. Upon reaching 3 stacks the target takes damage equal to a percentage of current Structure.
Effect 1
Damage from the debuff is increased by up to 15% based on the target's current Structure.
Effect 2
Triggering the debuff on enemies also increased Scatter for 3s.
Effect 3
When the Area of Effect hits 2 or more targets each take 300 damage.
Mod: Opportune
Base Stats
Damage: 475
Time to full charge: 1s
Crit multiplier: 0.5
Effect 1
Increases weapon damage by 300 when fully charged.
Effect 2
Gives a 40% chance to recover an arrow with a fully charged hit.
Effect 3
When Structure falls below 50% the next shot restores 75% of the damage dealt. Has a 60s cooldown.
Ability 1 - Tethering Trap
Mod: Bolt
Base Stats
Damage increase per tick: 25%
Damage (Explosion): 1500
Trap HP: 2500
Radius: 40m
Cooldown: 40s
Duration: 20s
Effect 1
Increases tick damage up to 250.
Effect 2
Increases radius up to 50m.
Effect 3
For every 2000 damage a target takes the cooldown is reduced by 2s.
Mod: Debilitate
Base Stats
Damage (Explosion): 1500
Trap HP: 2500
Radius: 40m
Cooldown: 40s
Duration: 8s
Effect 1
Fletcher regains 2750 Structure when an enemy escapes Tethering Trap.
Effect 2
Explosion damage increases by 5% for every 400 damage done to enemies in Tethering Trap, up to 100%.
Effect 3
Leaving Tethering Trap applies a debuff that prevents ability use for 3s.
Ability 2 - Hunter's Mark
Mod: Predator
Base Stats
Damage Increase: 5%
Cooldown: 40s
Duration: 15s
Effect 1
Fletcher gains a stack of increasing damage by 2% for each 4s a target remains marked.
Effect 2
When the marked target is dealt 2000 damage from Fletcher or a teammate the mark's duration increases by 1.25s.
Effect 3
Ammo regeneration is increased by 30% for every 1250 damage dealt to a marked target, stacking up to 3 times.
Mod: Proximity
Base Stats
Damage Increase: 5%
Cooldown: 40s
Duration: 15s
Chaining Radius: 75m
Effect 1
15% of damage done to a marked target is restored as Structure.
Effect 2
Duration is increased to 20s.
Effect 3
If the target of Hunter's Mark dies the cooldown is reduced by 3s until the end of the Battle. This stacks up to 5 times.
Mainframe
Mod: Sprinter
Effect 1
After a dash or jump, gain an unstoppable Supersprint for 7s.
Effect 2
When Fletcher destroys an enemy, reset 25% of ability cooldowns and the stamina bar.
Effect 3
When dashing, automatically shoot the nearest target within 80m dealing 1750 damage.
Mod: Root
Effect 1
Reduces Shield recharge delay by 4s and increases Shield recharge speed by 40%.
Effect 2
Improves Repair Kit effectiveness by 15%.
Effect 3
Reduces damage from Critical Hits by 10%.
General
Reduced base Structure from 7000 → 6000.
Unique Nodes
Unique Node 3
Updated shared Stealth duration to scale with Heartbreaker's Stealth duration.
Updated shared Stealth to also give melee damage reduction.
Added 200m radius.
Stealth
Base Stats
Increased activation time from 0.5s → 0.75s.
Mod: Rejuvenation
Updated Effect 1
Reduced from 600 → 300 Structure per second.
Updated Effect 3
Changed from 20% Structure restored → 2000 Structure restored.
Mod: Nimble
Reworked Effect 2
Hitting an enemy from Stealth increases Heartbreaker's Weapon damage to that enemy by 16% for 5s.
Reworked Effect 3
Allies within 75m gain the speed buff from Effect 1 and Weapon damage increase against the target hit from Effect 2.
Sonar Pulse
Mod: Seeker
Updated Effect 1
Added 200m range.
Mainframe
Mod: Sniperguard
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s.
Added Shield recharge speed increased by 40% (Now 6s).
Reworked Effect 3
Reduces damage from Critical hits by 10%.
General
Reduced base Structure from 7700 → 6600.
Unique Nodes
Updated text on Unique Node 1 for clarity
Enemies hit by the Sentinel Drone receive 12% more damage from Prophet's weapon for 5s.
Sentinel Drone
General
Updated damage done by Sentinel Drone to count as damage done by Prophet.
Added new visual effects to differentiate between Regular, Harbinger and Martyr Sentinel Drone variations.
Mod: Martyr
Updated Sentinel Drone to now move towards enemies.
Vengeance Strike
Mod: Trial
Base Stats
Reduced radius from 80m → 60m.
Reworked Effect 2
The radius of the missile strike is increased by 80m.
Mainframe
Mod: Salvation
Updated Effect 2
Reduced Shield recharge delay from 10s → 5s.
Added Shield recharge speed increased by 40% (Now 6s).
General
Reduced base Structure from 7700 → 6600.
Added new idle pose for Razorside in the Hangar.
Improved Razorside's animations for reloading and walking while aiming.
Shield Recharge
Mod: Overdrive
Reduced base Shield Recharge amount from 2100 → 1600.
Reduced number of charges from 2 → 1.
Mod: Rampart
Reduced base Shield Recharge amount from 3500 → 2500.
Frag Grenade
General
Improved explosion visual effect.
Mod: Shrapnel
Added Ability Power scaling to the Damage over Time effect.
Added visual effect for enemies afflicted by the Damage over Time effect.
Mainframe
Mod: Lifeline
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s.
Added Shield recharge speed increased by 40% (Now 6s).
Reworked Effect 3
Reduces damage from Critical hits by 10%.
General
Reduced base Structure from 8400 → 7200.
Updated texture of Taurus' weapon in the Hangar.
Added Combat Missions for Taurus.
Power Pylon
General
Removed movement collision from Power Pylon.
Improved performance when using Power Pylon.
Mainframe
Mod: Bully
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s.
Added Shield recharge speed increased by 40% (Now 6s).
Reworked Effect 3
Reduces damage from Critical hits by 10%.
General
Reduced base Structure from 7000 → 6000.
Weapon
Mod: Hammer
Updated Effect 3
Improved Hybrid Grenade cooldown reduction on critical hit from 2s → 3s.
Leech Gun
General
Updated description in Loadout.
Base Stats
Improved Critical modifier from 0.5 → 0.7.
Hybrid Grenade
General
Updated description in Loadout.
Improved visual effects.
Updated Hybrid Grenade so Hunters can only be affected by 1 instance the healing effect at a time.
Unique Nodes
Updated Unique Node 3
Hybrid Grenade now restores Shields every 3s.
Mainframe
Mod: Stimulant
Updated Effect 3
Hybrid Grenade's cooldown is now reduced by 3s instead of reset.
Mod: Painkiller
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s.
Added Shield recharge speed increased by 40% (Now 6s).
Reworked Effect 3
Reduces damage from Critical hits by 10%.
General
Reduced base Structure from 8400 → 7200.
Improved Ursus' forward Dash animation.
Missile Barrage
Mod: Avalanche
Updated Effect 2
Reduced Rage gain from damage taken from 3 per 10,000 → 1 per 10,000.
Glacial Armor
General
Added Shield critical damage and interruption prevention while active.
Mod: Iceberg
Reduced base Armor Structure from 7000 → 5000.
Mod: Ferocity
Reduced base Armor Structure from 5000 → 3500.
Mainframe
Mod: Bastion
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s.
Added Shield recharge speed increased by 40% (Now 6s).
Reworked Effect 3
Reduces damage from Critical hits by 10%.
General
Reduced base Structure from 7700 → 6600.
Mainframe
Mod: Calculating
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s.
Added Shield recharge speed increased by 40% (Now 6s).
Reworked Effect 3
Reduces damage from Critical hits by 10%.
Updated Pre-Battle Screen.
Improved interaction range of interactables.
Updated falling Drop Pods to destroy Energy Domes.
Improved visual effects around drop pod drop zones.
Added color to the drop pods and towers to show rarity.
Updated GPS path tracker on the minimap.
Updated the icon for Bounty Hunter contracts.
Updated Guard and Scout Drones.
Guard Drones now better visually signal when they've spotted a player, and are about to fire a Rocket Barrage.
Scout Drones now better visually signal when they're scared and going to flee.
Guard Drones now look more aggressive in combat.
Scout Drones have more contrast and polish in their animations.
Updated Towers to require a single interaction to begin capture, after that capture will progress as long as a Hunter is in the zone.
Capturing will not progress if Hunters from two different teams are present in the zone.
Updated Extraction to require interaction to begin capturing.
Added Domination Game Mode.
Domination is a 6v6 Game Mode, where teams will compete to hold control points and reach 1200 points.
Stonecutter Keep has 3 control points.
Crimson Ridge has 5 control points.
Teams receive 5 points after a set amount of time for each tower held.
Destroying enemy Hunters also rewards 5 points.
Hunters begin at level 5.
Drones, Kits and Enhancement Cores are not present.
Teams start in opposing bases, where players also respawn if killed.
The Ally Assistance System can still be used after Hunters are destroyed.
Upon respawn players will receive a speed boost to get back into the action.
Hunters will restore Structure when not in active combat.
Hunters will restore ammo faster.
Added Domination Queue to Game Mode Menu.
Domination takes place on adjusted versions of Crimson Ridge and Stonecutter Keep.
Added Starfall Harvest back to Game Modes.
Last Stand (PVP) Queue is actually Starfall Harvest (PVP).
Updated Shield Dome to be destroyed by dropping Starfall Towers.
Updated Starfall Tower drop locations.
Updated Starfall Tower types.
Removed Debuff Starfall Towers
Removed radius limit of Buff Starfall Towers
Removed unnecessary Starfall Tower markers.
Added physics to Starfall Tower wings.
Added Contract Zone.
Rogue Drones can spawn in the Contract Zone.
Tag Hunt Starfall Tower can spawn in the Contract Zone.
Updated Starfall Tower capture time.
Updated Starfall Towers to capture slower if capturing team are damaged during process.
Updated Extraction Tower to reward Extraction Victory if activated before destroying other teams.
Updated Starfall Tower visuals.
Added Custom Game
Custom Games allow for players to create lobbies to play with friends.
Custom Games do not grant any rewards.
The Work-In-Progress Glacier Crossing map is available in Custom Game only.
Glacier Crossing uses the Last Stand game mode.
Name | Game Mode |
---|---|
Stonecutter Keep | Starfall Harvest |
Stonecutter Keep: 3-Point Domination | Domination |
Glacier Crossing | Last Stand |
Crimson Ridge: 5-Point Domination | Domination |
Crimson Ridge | Starfall Harvest |
Maryland Heights | Starfall Harvest |
Updated Teleporters to briefly freeze Hunters after teleportation.
Updated destruction to have less impact on CPU if not visible by the Player.
Removed Wind on Low quality graphical preset.
Optimized VFX of trees to improve performance.
Updated foliage interaction with wind.
Added 8k sky textures and improved lighting and atmospherics on all maps.
Improved color vibrancy on HDR and OLED displays.
Updated coloring of trees.
Added dust wind effect on Crimson Ridge.
Updated environment art to support Domination game mode.
Updated rock visuals on Stonecutter Keep.
Updated environment art to support Domination game mode.
Added Glacier Crossing map to Custom Game options.
Glacier Crossing has Day and Night variants that are randomly chosen on battle start.
Added ramps to improve traversal options.
Added Hunter Banners - a new way to personalize your Hunters.
These are set per Hunter through the Appearance menu in the Hangar.
Updated Rarity system to:
Grade 1 → Common
Grade 2 → Uncommon
Grade 3 → Rare
Grade 4 → Epic
Grade 5 → Legendary
Added Bonus Missions.
The Bonus Mission interface is viewable on the bottom of the Daily Missions page in the Hangar.
Complete 18 Daily Missions in a 7 day period, starting from your first Daily Mission completion for extra rewards.
Added Account Level above Hunter in the Hangar.
Moved Played ID to top right corner when hovering over the Social Bar.
Removed New Player Experience.
Updated Daily Missions options.
Updated text of Daily Missions to state Players receive "Rewards" and not only "Credits".
Removed Daily Missions that require earning Credits or Starfall.
Removed missions requiring earning Starfall or Credits.
Removed BattlePass tab in Hangar.
Removed Seasonal Missions.
Added "Filter by Name" option in Vault.
Removed "You have unclaimed crates!" notification from Hangar.
Updated Vault icon in Hangar to always show amount of unopened items.
Removed Reroll Mission button.
Added Shard to Starfall conversion screen to replace pop-up
Removed Glorious Alpha Tester title.
Added a Compass to the top of the HUD.
Removed Navigation Line to target on Minimap and Map.
Added Drones visible by teammates to the Map and UI.
Updated Ping marker to no longer follow enemy Hunters if they die or leave view.
Updated the location of the 'Ping' icon on interactables.
Updated 'Ping' markers to cancel immediately.
Removed the System Tree UI from Loadout.
For reference Unique Nodes are the following:
Hunter | Unique Node 1 | Unique Node 2 | Unique Node 3 |
---|---|---|---|
Fenris | When Blink starts and ends it reloads the weapons of both Fenris and all allies in a 50m radius by 50%. Does not conserve reserve ammo. | The beams of Plasma Arc have a 10% chance to deal +80% damage. | Fenris gains an unstoppable Supersprint for 3s after jumping or dashing. |
Heartbreaker | Sonar Pulse grants 15% damage resistance to allies for its duration. | Automatically casts Stealth when Heartbreaker falls below 35% Structure. This effect has a 120s cooldown. | Stealth is applied to all allies within a 75m radius when used. |
Prophet | Enemies damaged by Sentinel Drone take 12% more damage from Prophet's weapon for 5s. | Enemies damaged by Vengeance Strike are marked for 10s and can be seen by Prophet and his allies through objects. | Sentinel Drone heals itself and allies for 1.5% Structure per second in a 50m radius. |
Razorside | Activating Shield Recharge restores 1000 Shield Points to allies in a 50m radius. | Enemies hit by the explosion of Frag Grenade take 25% more damage from Razorside's weapon for 5s. | Activating Shield Recharge causes an explosion that deals damage equal to 25% of Razorside's maximum Shield Points in a 25m radius. |
Taurus | The Power Pylon reveals enemy Hunters in a 200m radius for 3s after placing it, and for another 3s after it expires. | Taurus creates an explosion that deals 1300 damage in a 22m radius on impact or when Bull Charge ends. | Destroying a target with Bull Charge does not end the effect. Instead, Taurus crashes through the target and the ability duration is refreshed. |
Trenchwalker | When using a Repair Kit, Trenchwalker also restores Structure for allies with 50% efficiency. | Shooting allies with Leech Gun restores 1250 Structure per shot. | Hybrid Grenade additionally restores 50% of its heal as Shield Points. |
Ursus | While Glacial Armor is active, Ursus gains an instant and unstoppable Supersprint. | When the effect of Glacial Armor ends, it shatters violently, dealing 25% of its remaining Structure to all enemies within a 25m radius. | Instantly reloads multiple weapon charges at once when starting to reload. Up to 3 charges with a 12s cooldown. |
Updated Hangar background.
Removed Shop button from the Hangar.
Updated layout of the buttons at the top of the Hangar.
Updated layout on the Skins screen.
Removed tooltip when hovering over "Add player to group" plus button.
Removed side panel from Hunter unlock screen.
Updated the font on the Loading screen.
Added 'Enter' hotkey shortcut to confirm for Login button, Best Settings screen and Greetings pop-up.
Added Licensing information to the 'Esc' menu.
Updated localizations of legal texts.
Added show Game Performance Data toggle to Settings.
Moved the locations of the logos on the Settings screen while playing in Korean.
Added depth of field to crates in the Vault.
Updated interaction text to "Press" instead of "Hold".
Updated in-battle Stats tab to now show Ability information.
Added prompt for dropping consumables to the in-battle HUD.
Updated order of consumable items on the in-battle HUD.
Added highlight effect to all interactables, except for Enhancement Cores, to show which one is targeted for pickup.
Updated the full screen Map to close automatically when firing, using abilities or taking damage.
Updated opposing movement inputs to cancel each other out if used together.
Added functionality for the 'R' key to be rebound for any input action.
Added rebinding for consumable items.
Added Zoom Aim Sensitivity settings.
Renamed "Exponential" setting for Gamepad Response Curve to "Standard".
Updated Resolution Settings to disable when in Windowed Fullscreen.
Added Exit Game button and hotkey to the Login Screen.
Updated In-Battle Menu to match the visual style of the Hangar Menu.
Updated "Return to Hangar" pop-up to match the visual style of the Hangar Menu.
Added Virtual Cursor for Gamepad users.
Updated Special Kit binding on Gamepad to tap Down on the D-pad.
Added new voiceover Fenris, Heartbreaker, Prophet, Razorside, Trenchwalker, Ursus and Weaver when:
Hunter dashes using their last charge.
Hunter uses Melee.
Hunter lands from a great height.
Added sound effects to Legendary Pod.
Updated sound of interactions with Colossus' Spear.
Updated music, sound and voiceover when using Hunter abilities.
Updated music to pitch down when AFK, the extraction timer begins and when the battle ends.
Added additional rustling sounds to tree leaves.
Removed one of Heartbreaker's voice lines in the Hangar.
Removed Sound Quality Preset from Settings.
Removed Announcer Voiceover from Settings.
Updated voice line that plays when a support card is used on the player by a destroyed teammate.
Removed the Squad Member Destroyed voiceover event temporarily.
Added distance limitations for ally Hunter voiceover.
Updated cars to loop the fire sound effect when damaged.
Updated teammate voiceover sound effects.
Added music to Domination game mode.
Fixed Heartbreaker's jetpack modules during ADS.
Fixed Trenchwalker's spine pistons stretching.
Fixed Trenchwalker's weapon clipping when using Melee.
Fixed Trenchwalker and Razorside's recoil animation being reversed.
Fixed Razorside Gear from New Player Experience not having any stats.
Fixed Razorside Mod: Rampart not stating that a percentage shield over the maximum is converted to overshield.
Fixed Fenris occasionally not dealing damage to Drones.
Fixed duplicate prompts appearing if Ursus died with Missile Barrage active.
Fixed Ursus' Unique Node 2 dealing inconsistent damage.
Fixed Colossus timer showing 0 when summoned.
Fixed Fenris, Taurus, Heartbreaker and Prophet's abilities on the In-Battle Stats tab.
Fixed Subtitles remaining on screen if turned Off while displayed.
Fixed Fenris' feathers not standing while Plasma Arc Mod: Thunderbolt is active.
Fixed Fenris' reload animation only showing on the left side.
Fixed Fenris' weapon only animating one rocket.
Fixed Fenris' leg gears spinning in opposite directions during the Repair Kit animation.
Fixed Fenris' feet glitching if you look up and move forward.
Fixed Weaver's claws twitching during Repair Kit animation.
Fixed Taurus' Bull Charge not dealing damage to Energy Domes.
Fixed Weaver's Energy Barrier Mod: Assess having a 45s cooldown instead of 50s.
Fixed Prophet's Sentinel Drone's ping marker coming up as a waypoint.
Fixed Trenchwalker restoring Structure to Teammates with Repair Kits before unlocking the Unique Node.
Fixed Ursus' Rocket Launchers detaching from her body while firing.
Fixed Razorside's feathers disappearing while inspecting in the Hangar.
Fixed Razorside's Frag Grenade and Shield Recharge animation.
Fixed Trenchwalker's voiceover not playing in Hunter Training.
Fixed Hearbreaker's Mod: Markswoman spawning with 2 magazines instead of 3.
Fixed Fenris being able use consumables during the activation and aiming of Plasma Arc.
Fixed Taurus' Bull Charge's overlay not disappearing after the ability ends.
Fixed Weaver's Energy Barrier from remaining visible even if it was destroyed during its construction.
Fixed Ursus' Mod: Ferocity scaling based on base damage instead of level.
Fixed Taurus' Mod: Shank scaling based on base damage instead of level.
Fixed Fenris' weapon not showing hit markers on Area of Effect damage.
Fixed Hunters occasionally being stuck after reviving in Domination.
Fixed Prophet's weapon range and fire mode not displaying after unlocking him.
Fixed Razorside's Unique Node not doing the correct amount of damage when Shield Recharge is used.
Fixed Barriers not correctly absorbing damage done by Razorside's Unique Node when Shield Recharge is used.
Fixed Hunters animations glitching when Zoom Aim is spammed.
Fixed some instances of the Player crashing when ending the battle leaving Colossus.
Fixed animation bug by spamming reload and left mouse button.
Fixed Scout Drone aiming settings.
Fixed crash related to Drone destruction.
Fixed Drone Rocket Barrage audio trigger.
Fixed invisible walls on Crimson Ridge.
Fixed train wheels twitching on Stonecutter Keep.
Fixed consumable hotkeys on Gamepad.
Fixed "No Key" on full screen map while using a Gamepad.
Fixed Player minimap icon disappearing after dying in Hunter Training.
Fixed crash that could occur after a Player started a battle with a disconnected teammate.
Fixed crash caused by delayed Pop-ups when starting a battle.
Fixed crash caused by shooting vehicles.
Fixed Supply Pod opening audio trigger.
Fixed Legendary Key icon remaining on Player nameplate after destruction and revival.
Fixed both Players in a squad not seeing that they have won by Last Squad Standing if one is currently destroyed.
Fixed MVP Animation on Results screen.
Fixed some instances of the Results screen not appearing after a battle.
Fixed Account Level-Up popup to only appear when there are new rewards.
Fixed hotkey buttons in Hangar being visible during the New Player Experience.
Fixed misalignment of text in Hangar Menu and Loadout.
Fixed Dev Graphics tab appearing in Settings.
Fixed Settings menu text spacing not adjusting when Resolution is changed.
Fixed "Do you want to apply changes?" prompt appearing in Settings even if no changes were made or changes were already applied.
Fixed Players being unable to rebind the "B" and "N" keys.
Fixed "Find Best Settings?" pop-up having old UI.
Fixed various hardcoded localizations for all languages.
Fixed crash due to spamming Ping on the full screen Map.
Fixed Drones occasionally not having visuals on their machine gun fire.
Fixed Teammates sharing Account Level, Player ID, Nickname and Ready Status in the Hangar.
Fixed Hunters on opposing teams displaying as destroyed on the Teams tab at the start of a battle.
Fixed Hangar music playing in battles.
Fixed Start Button remaining functional during Hunter Training Loading Screen.
Fixed crash caused by finishing a battle with Colossus' spear still in the ground.
Fixed characters other than numbers being able to be entered into the level box on the Progression tab.
Fixed Salvage Crates names not matching their rarity.
Fixed completed Missions not hiding after being viewed once.
Fixed Gamepad button prompts adding a circle when interacted with.
Fixed Ping markers in the sky on Stonecutter Keep.
Fixed Ping wheel not closing.
Fixed Ping markers stacking on top of each other.
Fixed the Settings overlay screen not displaying in-battle.
Fixed the LB/RB button prompts missing from the Settings on Gamepad.
Fixed Hunter animations while spamming Zoom Aim.
Fixed localization options in the Anti-Aliasing options.
Fixed Avatar picture being cropped.
Fixed Social pop-up window continuing to show the previous player while searching for a different one.
Fixed a crash caused by long or intensive battles combined with Hunter gameplay stats.
Fixed Mission tab cropping letters in non-Latin languages.
Fixed crash after the end of a Domination battle.
Fixed salvage crates not displaying the correct rewards when opened individually.
Fixed shader rim lighting effect in low lit areas.
Fixed Enemy Sighted voiceover line playing while destroyed.
Fixed players occasionally losing control of their Hunter after reviving.
Fixed Melee being used to animation cancel.