Alle Artikel
Changelog_v033_Mobile_c4a8051748
CHANGELOG
May 6

V0.33 Changelog

HUNTERS

Fletcher

  • Fletcher back in the Hunters' roster.
  • Added a personal Fletcher voiceover.
  • Tuned Fletcher's left- and right-back launchers' animations: both now move independently from the Hunter's body and are directed towards the target in the aiming state.
  • Added a new melee attack animation and VFX.
  • Added a new Tethering Trap ability animation.
  • Added new animations for the Revive state, Ammo Refill process, and Repair Kit activation.
  • Reworked walking, stopping, pivoting, and turning animations.
  • Added new VFX for Fletcher's Magnetic Longbow and its mods, Tethering Trap, and Hunter's Mark abilities.
  • Updated an AoE (area of effect) preview for the Tethering Trap ability.
  • Updated SFX for Fletcher's use of the weapon, abilities, and locomotion.
  • Updated the ability widget which shows the accumulated upcoming explosion damage for the Tethering Trap Isolation Mod.
  • Updated Fletcher's avatars and icons in the roster and progression screens.
  • Updated Fletcher's twitch SFX.

 

Magnetic Longbow

  • Increased base damage from 440 to 475.
  • Increased the minimal charge time for a shot from 0 to 0.1 sec.
  • Updated the recoil animation.
  • Added a shaking camera VFX when the Magnetic Longbow charge reaches its maximum.
  • Added a FOV (field of view) transition for Fletcher charging the Magnetic Longbow and holding it.
  • Added additional statistics: radius of AoE (area of effect) debuff for the Magnetic Longbow Overload Mod.
  • Changed the ballistic characteristics of an arrow: initial projectile speed, gravity scale, scaling by charge level.
  • Changed the name of the Serendipity Mod to Opportune Mod.

 

Ballista Mod

  • Increased the time needed for a full draw from 0.9 to 1 sec and the full draw damage boost from 25% to 40%.
  • Increased bonus damage from charging for effect levels 2-5.
  • Changed the DoT (damage over time) applied to critical shots.

 

 Increases bonus damage upon charging.UPD! Critical shots now apply a Damage Over Time effect for 3 seconds with specified DPS.UPD! Critical shots now apply a Damage Over Time effect for X seconds with specified DPS.
Lvl 150%--
Lvl 260%45%-
Lvl 370%50%-
Lvl 480%55%200/sec for 3 sec
Lvl 5100%60%200/sec for 5 sec

 

Opportune Mod

  • Reduced the time needed for a full draw from 0.8 sec to 0.7 sec and the full damage boost from 30% to 20%.
  • Added a UI icon to indicate the trigger Energy Cells value when the 3rd effect of the Opportune Mod activates.

 

Overload Mod

  • Reduced the critical damage modifier from 70% to 50%.
  • Changed the default AoE debuff radius from 0-30 to 20m.
  • Increased the AoE debuff radius for Effect 2.
  • Increased full draw damage boost from 35% to 40%.

 

 Damage from debuffs increases by a percentage based of the target's current Structure Points.UPD!  Max AoE radius is increased.When AoE affects two or more targets, they receive additional damage.
Lvl 15%--
Lvl 28%30m-
Lvl 311%35 m-
Lvl 413%40 m200 damage
Lvl 515%45 m300 damage

 

Abilities

  • Updated UI icons for Fletcher's abilities after an in-battle level upgrade.
  • Added a shaking camera VFX when Fletcher activates his abilities.

 

Tethering Trap

  • Reduced the time for Tethering Trap ability activation from 3 to 2 sec.
  • Added a FOV (field of view) transition for Fletcher's Tethering Trap targeting state.
  • Reduced the target distance for the Tethering Trap targeting state and changed the aim offset, which now aligns with the launcher position behind Fletcher's left shoulder.
  • Changed the name of the Shocker Mod to Jolt Mod.

 

Jolt Mod:

  • Increased the damage scale per trapped enemy from 10% to 20%.
  • Increased the ability radius for levels 2-5.
  • Reduced the damage inflicted per tick for levels 1-5.
 UPD! Damage per tick is increased.UPD! The radius of the Ability is enlarged.UPD! Every 2000 damage inflicted on a target inside the trap reduces the ability's cooldown by 20%
Lvl 1100--
Lvl 212542.5 m-
Lvl 315045 m-
Lvl 417547.5 mfor 1 sec
Lvl 520050 mfor 2 sec

 

Hunter's Mark

  • Changed the name of the Splinter Mod to Proximity Mod.

 

Predator Mod

  • Reduced the damage threshold for activation.
  • Reduced the ammo regeneration per stack.

 

 Every 4 seconds, Fletcher gains a stack to the damage dealt while a target is marked.When a marked target receives 2000 damage from Fletcher or his ally, the duration of Hunter's Mark is extended:UPD! Ammo regeneration is accelerated each time a specified amount of damage is dealt to the marked target. This effect can stack up to 3 times.
Lvl 10.5%--
Lvl 20.75%by 0.5s-
Lvl 31%by 0.75s-
Lvl 41.5%by 1sby 15% every 1250 damage dealt
Lvl 52%by 1.25sby 30% every 1250 damage dealt

 

Razorside

  • Improved the locomotion animation for Razorside.
  • Added new animations for the Revive state, Ammo Refill process, and Repair Kit activation for Razorside.
  • Improved SFX for Razorside's weapon customization.

 

Taurus

  • Added new VFX and SFX for the Taurus Pylon in-game and updates for the Taurus Hangar Unlock.
  • Added low-ammo weapon SFX.

 

Prophet

  • Renamed the 'Summon Sentinel' ability (previously 'Sentinel Drone') for Prophet.
  • Changed the visual of Prophet's Sentinel Drone in the game.
  • Improved stability and hit recording.
  • Added low-ammo weapon SFX.

 

Charge Cannon - Base Stats

  • Increased base reload duration from 3 to 3.5 sec.
  • Increased active reload duration from 2.1 to 3 sec.
  • Substantially increased standing scatter range.
  • Substantially increased walking ADS (Aim Down Sights) scatter range.
  • Increased standing hip fire scatter range.
  • Increased walking hip fire scatter range.
  • Reduced the charge damage modifier's upper limit from +100% to +75%.
  • Reduced the charge scatter radius reduction's upper limit from -85% to -75%.

 

Charge Cannon - Fatebringer Mod

  • Changed the parameters of Effect 1: Every critical hit increases damage by 2.5%, stacking up to 5/6/7/8/9 times. Reloading resets the stacks.
  • Reduced Effect 3 scaling: Successful hits with a fully charged weapon have a 15/30% chance of returning the bullet to the magazine.

 

Vengeance Strike - Base Stats

  • Reduced ability channeling duration from 1.5 to 1 sec.
  • Increased ability AoE (Area of Effect) radius from 50 to 55 m.
  • Increased the total number of missiles spawned from 10 to 12.
  • Increased barrage duration from 10 to 12 sec.
  • Reduced the delay between missile spawns (Min, Max) from (1 sec, 1.2 sec) to (0.8 sec, 1 sec).
  • Reduced ability cooldown from 55 to 50 sec.

 

Heartbreaker

  • Heartbreaker now has reduced scatter when shooting from the hip.
  • Increased the damage inflicted by Heartbreaker's melee attack to 1400; for a melee attack in stealth, the damage inflicted is reduced to 1050.
  • Changed the 3rd effect applied in the Stealth Nimble Mod for Heartbreaker: it adds an additional dash charge while the ability is active and reduces the time to recharge a dash charge by 10% for level 4 and by 20% for level 5.
  • Updated Heartbreaker's twitch SFX.

 

Sonar Pulse - Maimer Mod

  • Added scaling to Effect 3: Enemy Hunters marked by the ability take 250/500 damage, interrupting any channeled abilities.
  • The ability now only targets enemy Hunters instead of any enemy.

 

Weaver

  • Created new SFX for Weaver's Triple Cannon.
  • Added new SFX for Weaver's barrier activation.
  • Improved SFX for Weaver's weapon customization.

 

Triple Cannon - Azure Mod

  • Added scaling to Effect 3: While channeling the Restore Ammo ability (default key: T), your abilities cool down 150/250% faster.

 

Triple Cannon - Hellfire Mod

  • Changed Effect 1 parameters: Hits have a 33% chance to apply a DoT (Damage over Time) effect that deals 20/40/60/80/100 damage per second for 5 seconds. Maximum 5 stacks.
  • Reduced Effect 3 scaling: Restores structure points equal to 10/15% of the damage dealt when hitting targets with 3 or more stacks of the DoT effect.

 

Ursus

  • Improved stability and hit record.
  • Added low-ammo weapon SFX.
  • Added a personal Ursus voiceover

 

Glaciar Armour - Centenarian Mod

  • Increased Effect 2 scaling: Increases heal by 200/250/300/350 structure points.

 

Other Changes

  • Tweaked the camera in aim for a better FX trail view for all Hunters.
  • Hunters cannot change direction while jumping or dashing and right after landing. They continue moving after a short recovery time.
  • Increased the cut-off distance from 15 to 100 m for the blocked shot red cross UI icon for all Hunters.
  • Optimized performance and memory usage for all Hunters.
  • Added a shoulder push animation when a Hunter runs into a destructible building

 

Maps

  • Brought the 'Quarry' map back to the game with massive reworks: added new Teleportation Terminals, SFX, and introduced multiple visual updates including landscape, vegetation, man-made objects, puddles, props, landmarks, and rocks.
  • Added new VFX for the Extraction Zone activation: starfall particles indicate the Extraction Zone.
  • A Dropship is now visible on the maps.
  • Trees now lose their crown and stump after being destroyed.
  • Updated lighting and materials visuals on small objects and vegetation, enhanced fog, and changed the visibility distance for Maryland Heights and Crimson Ridge.
  • Optimized performance in the Space Port area for Crimson Ridge.

 

Game Mode

  • The Grade I Supply Pod quest will now be canceled upon Hunting Ground announcement.
  • Hunting Ground active time reduced to 110 sec.
  • The Hunting Ground zone is now highlighted on the radar and on the mini-map until all three Hunting Ground Drones are eliminated.
  • Updated the VFX for Teleportation Terminal activation.
  • Now, when a player attacks a drone, other drones nearby will consider it an attack, joining the combat or fleeing in case of scouts.
  • When a drone is in combat with multiple targets, it can switch the target to the closest available one.
  • When a player stays in the Drop Pod area for too long (over 10 sec), Guard Drones will attack them.
  • The fleeing speed of Scout Drones was slightly increased, and the FX emoticon stays visible during the flee.
  • Drones will now flinch when hit.
  • Updated Guard Drone combat strafing; it should be faster and more noticeable.
  • Updated the icons for the 'Tag Hunt' quest.
  • The Bounty Hunter contract can no longer be dropped from Prophet's Sentinel Drone.
  • Updated markers' VFX for both the Bounty Hunter and their victim in the 'Bounty Hunter' in-game event.
  • Updated animations and UI elements for Announcements.
  • Added new UI icons for the 'Tag Hunt' and 'Bounty Hunter' in-game events.
  • Added in-game events status update information to the text chat.
  • Updated Results Screen texts.
  • Adjusted the Spectator Mode timer position: it moves down when an announcement appears on the screen or is hidden when the Extraction Zone is taken.
  • Changed the UI icon for the Escape Pod.
  • Extraction Zone timing now depends on the number of teams remaining on the map.
  • Added a new quest to the 'Extraction Zone' phase: players can now get Cores and Consumables for being the first to capture the Extraction Zone.
  • Added Guard Drones to the Extraction Zone. Two of them will guard the Escape Pod upon its activation, others will spawn in pairs every 30 sec for the last 2 min.
  • Improved the logic of how a Colossus spawn point is chosen.
  • AI squadmates can now activate teleports at the player's request if they are within 200m from the Teleportation Terminal.

 

Meta and UI

  • French and Polish localizations have been added to the game.
  • Added new 24-hour and 48-hour missions.
  • Introduced new types of battle missions.
  • Gear equipping and 'Favorite Gear' hotkeys now work for a hovered gear icon.
  • Lobby UI improvements: updated Hunters' logos, 'Change Hunter' and 'Mods Switch' buttons, animated Stephen, updated lighting, added new VFX, removed redundant loading screen tips, and made the Energy bar more visible.
  • Now, a player receives a new skin for the corresponding Hunter upon reaching the highest Hunter level possible.
  • Added a notification pop-up to inform players of the level they have reached and their associated rewards.
  • Added sorting in UI for all entities in Hunter Leveling: System's order on the Loadout screen; Effects order on the Select Mod screen; Mods order on the Select Mod screen; Systems.
  • Introduced several new widgets: tabs for three mission types, tooltips for each mission type, and main screen widgets for each mission type.
  • Added AZERTY keyboard support.

 

Audio

  • New SFX will now be audible when a player switches between quests UI panels.
  • Added an option to set the 'Informative Sound' preset as default.
  • Added a new log-in screen soundtrack to the game.
  • Added new SFX for interaction with cars.
  • Audio occlusion effect for blocking volumes was added for tunnel areas on Crimson Ridge.
  • Voice chat can now be used upon entering the Hangar.
  • New SFX were added for damage received and red screen effects.
  • Improved gunfight SFX mechanics.
  • Updated the minimum distance threshold for incoming shell sounds.

 

Bugfixes and General Improvements

  • Added ultra-wide monitor support.
  • Fixed a bug where a UI icon was missing from the Tethering Trap Strangler Mod in the aiming state.
  • Fixed an incorrect scatter debuff application for Hunters with inherently high scatter levels (Taurus, Heartbreaker) for Fletcher's Magnetic Longbow Ballista Mod.
  • Fixed a bug where multiple Hunter's Mark UI icons were displayed for one target.
  • Fixed a bug where camera rotation broke during the transition between idle and aiming states.
  • Fixed a bug where Fletcher would slide if a player dashed after applying one of Fletcher's abilities.
  • Fixed a bug where Fletcher was missing bow animation in the Hangar.
  • Fixed a bug where Fletcher's left- and right-back launchers disappeared at certain angles in Inspection Mode in the Hangar.
  • Fixed a bug where Fletcher's left-back launcher animation twitched when the Tethering Trap ability was activated.
  • Fixed a bug where multiple Hunter's Mark debuff icons were displayed on a target's health bar in Predator Mod for Fletcher.
  • Fixed a bug where Fletcher' Overload Mod for Magnetic Longbow would incorrectly stack on the target.
  • Fixed bugs where different UI elements overlapped upon leveling up, gaining XP, etc.
  • Fixed a bug where Fenris' UI would disappear after the Hunter used the Blink ability.
  • Fixed a bug where an ability animation would break if the Hunter jumped or dashed while the animation was playing. Now, players cannot jump/dash while an ability animation is playing.
  • Fixed a bug where players couldn't see the decals from Ursus' Round Rockets hit.
  • Fixed a bug where Hunters would slide over the ground after starting/stopping moving.
  • Fixed a bug where a player could not push an AI enemy away with a melee attack.
  • Fixed a bug where an AI Hunter could start sliding immediately after landing.
  • Fixed a bug where an AI Hunter could slide and teleport during a melee attack.
  • Fixed a bug where Taurus's Pylon and Weaver's Energy Barrier wouldn't get damaged by Razorside's Burner grenade.
  • Fixed a bug where a Hunter would face the same direction they faced after the first revival if revived more than once.
  • Fixed a bug where a Hunter would get 'stuck' in the Repair Kit application VFX after being revived if this Hunter was killed while applying the Repair Kit.
  • Fixed a bug with the UI showing incorrect numbers for Heartbreaker's Tracker and Maimer Mods.
  • Fixed a bug where Hunters were not able to use abilities for some time after leaving the Colossus state.
  • Fixed a bug where Weaver's Melee animation wouldn't play when Minigun is used.
  • Fixed a bug where Taurus wouldn't stop charging at close range.
  • Fixed a bug with a faulty UI icon appearing after forced landing.
  • Fixed a bug where players were unable to open any of the available Salvage Crates inside the Trophy Vault.
  • Fixed a bug where a Node wouldn't change to 'Unlocked' status after activation.
  • Fixed a bug where updating Gear would cause a game crash.
  • Fixed a bug where Accuracy statistics would show incorrect values in the Hangar.
  • Fixed a bug where a squad leader would retain the leader's UI icon even after a squadmate leaves the squad.
  • Fixed a bug where Razorside would roll over every time after jumping/falling.
  • Fixed a bug where a Hunter's animation would twitch and then play at high speed if the Hunter walked back and then immediately to the left.
  • Fixed a bug where Razorside's razors would change their position in the aiming state.
  • Fixed a text saying 'AMMO CRATE: Restores -1 Ammo, 33% of Max Ammo Storage Capacity' visible to a player in the Colossus state.
  • Fixed a bug where a player's UI icon would overlap a squadmate's icon on the mini-map in Spectator Mode.
  • Fixed several bugs with typos in UI text.
  • Fixed a bug where wrong colors were displayed for consumables UI icon beacons.
  • Fixed a bug where messages about Dog Tags were not displayed in chat when pinged, and the ping SFX wouldn't play.
  • Fixed a bug where the widget showing the distance to the Bounty Hunter victim displayed incorrect values.
  • Fixed a bug where UI elements would cover the map if opened in Tutorial.
  • Fixed a bug where AI Hunters' models could become invisible in the game.
  • Fixed a bug where the 'Waiting for server' message was displayed incorrectly when queuing for a match in "Last Stand: PvP" mode.
  • Fixed several bugs where text wouldn't fit in the button.
  • Fixed a bug where players could rotate Hunters in the Onboarding part of progression before the 'Unlock Hunter' stage.
  • There will be only one "Match result" category on the match results screen after exiting the tutorial and the very first battle post-Tutorial.
  • Fixed a bug where players were not able to see Hunters' modules in the Hangar and in-game.
  • Fixed a bug where players couldn't see Taurus's Pylon and Prophet's Sentinel Drone in the Hangar.
  • Fixed several bugs where subtitles didn't match Hunters' voice lines or announcements.
  • Fixed a bug where parts of Heartbreaker's and Prophet's ragdolls couldn't be shot off.
  • Fixed a bug where players couldn't close the 'Settings' menu when opened in battle.
  • Fixed a bug where the game client would crash when a player was shooting.
  • Fixed several bugs where players would see an incorrect value for their Sportsmanship rating in the game.
  • Fixed a bug with incorrect UI for Daily, Weekly, and Monthly offers on the XP Conversion screen.
  • Fixed a bug where Ursus weapons would block the field of view if Ursus was standing on a sloped surface.
  • Fixed a bug where UI elements would freeze when an ability was used.
  • Updated VFX for forced landing.
  • Fixed a bug where the player could be softlocked when pressing the text chat key (Enter) after loading into a level if their squadmate was disconnected while loading.
  • Fixed a bug that prevented Hunter rotation after entering and leaving the 'Hunter' tab in the Hangar.
  • Fixed a bug where the profile avatar would not update when choosing Fletcher as the avatar for friends and squad members.
  • Fixed a bug where Heartbreaker's Sonar Pulse animation would not work correctly.
  • Fixed a bug where Weaver's Barrier became invisible if the Stalwart Mod was equipped.
  • Fixed a bug where Weaver's Minigun heating VFX wouldn't work.
  • Fixed a bug where VFX for trails from Ursus's shooting was too intense.
  • Fixed a bug where Fletcher's Tethering Trap couldn't go through an ally's Energy Dome.
  • Fixed a bug where AI rivals were not able to move after revival.
  • Fixed a bug where the AFK warning was not shown to a player.
  • Fixed a bug where players saw incorrect texts, hints, and splash screens in Tutorial.
  • Fixed a bug where players could open a mod that should not be available until a certain level.
  • Fixed a bug where players could see incorrect numbers for Gear effects.
  • Fixed a bug where AI Razorside wouldn't use the Shield Recharge ability.
  • Fixed several bugs where incorrect values or broken UI elements were displayed on the Result Screen, or when players could see Sportsmanship sanctions messages unduly.
  • Fixed a bug where the squads UI elements were empty on the Result Screen and the progression of onboarding quests wasn't displayed.
  • Fixed a bug where the camera would work incorrectly when playing as Prophet.
  • Fixed a bug where a running Hunter would not be able to run anymore after interacting with consumables or loot crates.
  • Fixed a bug where Razorside would moonwalk when a player wanted him to jog.
  • Fixed a bug where Taurus's melee attack animation would play too fast.
  • Fixed a bug where Heartbreaker's Sonar Pulse Maimer Mod would provoke drones other than Prophet's Sentinel Drone.
  • Fixed a bug where cooldowns for all abilities were not displayed in the HUD after leaving the Colossus state.
  • Fixed a bug where a player couldn't ping enemy Sentinel Drones.
  • Fixed a bug where the Consumables menu was hidden incorrectly when the Hunter was eliminated.
  • Fixed a bug where no shields were restored after upgrading Weaver's Energy Barrier Shield Node.
  • Fixed a bug where a player couldn't see the squadmate's Hunter in the Hangar.
  • Fixed a bug where Razorside's 'feathers' would twitch in LOD (level of detail) transition.
  • Fixed a bug where a falling Razorside animation was too abrupt.
  • Fixed a bug where Razorside would leave the aiming state when being melee attacked.
  • Fixed a bug where Heartbreaker's Marksman Mod SFX was broken.
  • Fixed a bug where twitch SFX on the Result Screen were not audible.
  • Fixed a bug with Taurus's and Weaver's voice lines being interchanged.
  • Fixed a bug where SFX would playback when clicking tabs in the Hangar.
  • Fixed a bug where Loading Screen music track was not audible for Tutorial.