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CHANGELOG
May 6V0.33 Changelog
HUNTERS
Fletcher
- Fletcher back in the Hunters' roster.
- Added a personal Fletcher voiceover.
- Tuned Fletcher's left- and right-back launchers' animations: both now move independently from the Hunter's body and are directed towards the target in the aiming state.
- Added a new melee attack animation and VFX.
- Added a new Tethering Trap ability animation.
- Added new animations for the Revive state, Ammo Refill process, and Repair Kit activation.
- Reworked walking, stopping, pivoting, and turning animations.
- Added new VFX for Fletcher's Magnetic Longbow and its mods, Tethering Trap, and Hunter's Mark abilities.
- Updated an AoE (area of effect) preview for the Tethering Trap ability.
- Updated SFX for Fletcher's use of the weapon, abilities, and locomotion.
- Updated the ability widget which shows the accumulated upcoming explosion damage for the Tethering Trap Isolation Mod.
- Updated Fletcher's avatars and icons in the roster and progression screens.
- Updated Fletcher's twitch SFX.
Magnetic Longbow
- Increased base damage from 440 to 475.
- Increased the minimal charge time for a shot from 0 to 0.1 sec.
- Updated the recoil animation.
- Added a shaking camera VFX when the Magnetic Longbow charge reaches its maximum.
- Added a FOV (field of view) transition for Fletcher charging the Magnetic Longbow and holding it.
- Added additional statistics: radius of AoE (area of effect) debuff for the Magnetic Longbow Overload Mod.
- Changed the ballistic characteristics of an arrow: initial projectile speed, gravity scale, scaling by charge level.
- Changed the name of the Serendipity Mod to Opportune Mod.
Ballista Mod
- Increased the time needed for a full draw from 0.9 to 1 sec and the full draw damage boost from 25% to 40%.
- Increased bonus damage from charging for effect levels 2-5.
- Changed the DoT (damage over time) applied to critical shots.
Increases bonus damage upon charging. | UPD! Critical shots now apply a Damage Over Time effect for 3 seconds with specified DPS. | UPD! Critical shots now apply a Damage Over Time effect for X seconds with specified DPS. | |
---|---|---|---|
Lvl 1 | 50% | - | - |
Lvl 2 | 60% | 45% | - |
Lvl 3 | 70% | 50% | - |
Lvl 4 | 80% | 55% | 200/sec for 3 sec |
Lvl 5 | 100% | 60% | 200/sec for 5 sec |
Opportune Mod
- Reduced the time needed for a full draw from 0.8 sec to 0.7 sec and the full damage boost from 30% to 20%.
- Added a UI icon to indicate the trigger Energy Cells value when the 3rd effect of the Opportune Mod activates.
Overload Mod
- Reduced the critical damage modifier from 70% to 50%.
- Changed the default AoE debuff radius from 0-30 to 20m.
- Increased the AoE debuff radius for Effect 2.
- Increased full draw damage boost from 35% to 40%.
Damage from debuffs increases by a percentage based of the target's current Structure Points. | UPD! Max AoE radius is increased. | When AoE affects two or more targets, they receive additional damage. | |
---|---|---|---|
Lvl 1 | 5% | - | - |
Lvl 2 | 8% | 30m | - |
Lvl 3 | 11% | 35 m | - |
Lvl 4 | 13% | 40 m | 200 damage |
Lvl 5 | 15% | 45 m | 300 damage |
Abilities
- Updated UI icons for Fletcher's abilities after an in-battle level upgrade.
- Added a shaking camera VFX when Fletcher activates his abilities.
Tethering Trap
- Reduced the time for Tethering Trap ability activation from 3 to 2 sec.
- Added a FOV (field of view) transition for Fletcher's Tethering Trap targeting state.
- Reduced the target distance for the Tethering Trap targeting state and changed the aim offset, which now aligns with the launcher position behind Fletcher's left shoulder.
- Changed the name of the Shocker Mod to Jolt Mod.
Jolt Mod:
- Increased the damage scale per trapped enemy from 10% to 20%.
- Increased the ability radius for levels 2-5.
- Reduced the damage inflicted per tick for levels 1-5.
UPD! Damage per tick is increased. | UPD! The radius of the Ability is enlarged. | UPD! Every 2000 damage inflicted on a target inside the trap reduces the ability's cooldown by 20% | |
---|---|---|---|
Lvl 1 | 100 | - | - |
Lvl 2 | 125 | 42.5 m | - |
Lvl 3 | 150 | 45 m | - |
Lvl 4 | 175 | 47.5 m | for 1 sec |
Lvl 5 | 200 | 50 m | for 2 sec |
Hunter's Mark
- Changed the name of the Splinter Mod to Proximity Mod.
Predator Mod
- Reduced the damage threshold for activation.
- Reduced the ammo regeneration per stack.
Every 4 seconds, Fletcher gains a stack to the damage dealt while a target is marked. | When a marked target receives 2000 damage from Fletcher or his ally, the duration of Hunter's Mark is extended: | UPD! Ammo regeneration is accelerated each time a specified amount of damage is dealt to the marked target. This effect can stack up to 3 times. | |
---|---|---|---|
Lvl 1 | 0.5% | - | - |
Lvl 2 | 0.75% | by 0.5s | - |
Lvl 3 | 1% | by 0.75s | - |
Lvl 4 | 1.5% | by 1s | by 15% every 1250 damage dealt |
Lvl 5 | 2% | by 1.25s | by 30% every 1250 damage dealt |
Razorside
- Improved the locomotion animation for Razorside.
- Added new animations for the Revive state, Ammo Refill process, and Repair Kit activation for Razorside.
- Improved SFX for Razorside's weapon customization.
Taurus
- Added new VFX and SFX for the Taurus Pylon in-game and updates for the Taurus Hangar Unlock.
- Added low-ammo weapon SFX.
Prophet
- Renamed the 'Summon Sentinel' ability (previously 'Sentinel Drone') for Prophet.
- Changed the visual of Prophet's Sentinel Drone in the game.
- Improved stability and hit recording.
- Added low-ammo weapon SFX.
Charge Cannon - Base Stats
- Increased base reload duration from 3 to 3.5 sec.
- Increased active reload duration from 2.1 to 3 sec.
- Substantially increased standing scatter range.
- Substantially increased walking ADS (Aim Down Sights) scatter range.
- Increased standing hip fire scatter range.
- Increased walking hip fire scatter range.
- Reduced the charge damage modifier's upper limit from +100% to +75%.
- Reduced the charge scatter radius reduction's upper limit from -85% to -75%.
Charge Cannon - Fatebringer Mod
- Changed the parameters of Effect 1: Every critical hit increases damage by 2.5%, stacking up to 5/6/7/8/9 times. Reloading resets the stacks.
- Reduced Effect 3 scaling: Successful hits with a fully charged weapon have a 15/30% chance of returning the bullet to the magazine.
Vengeance Strike - Base Stats
- Reduced ability channeling duration from 1.5 to 1 sec.
- Increased ability AoE (Area of Effect) radius from 50 to 55 m.
- Increased the total number of missiles spawned from 10 to 12.
- Increased barrage duration from 10 to 12 sec.
- Reduced the delay between missile spawns (Min, Max) from (1 sec, 1.2 sec) to (0.8 sec, 1 sec).
- Reduced ability cooldown from 55 to 50 sec.
Heartbreaker
- Heartbreaker now has reduced scatter when shooting from the hip.
- Increased the damage inflicted by Heartbreaker's melee attack to 1400; for a melee attack in stealth, the damage inflicted is reduced to 1050.
- Changed the 3rd effect applied in the Stealth Nimble Mod for Heartbreaker: it adds an additional dash charge while the ability is active and reduces the time to recharge a dash charge by 10% for level 4 and by 20% for level 5.
- Updated Heartbreaker's twitch SFX.
Sonar Pulse - Maimer Mod
- Added scaling to Effect 3: Enemy Hunters marked by the ability take 250/500 damage, interrupting any channeled abilities.
- The ability now only targets enemy Hunters instead of any enemy.
Weaver
- Created new SFX for Weaver's Triple Cannon.
- Added new SFX for Weaver's barrier activation.
- Improved SFX for Weaver's weapon customization.
Triple Cannon - Azure Mod
- Added scaling to Effect 3: While channeling the Restore Ammo ability (default key: T), your abilities cool down 150/250% faster.
Triple Cannon - Hellfire Mod
- Changed Effect 1 parameters: Hits have a 33% chance to apply a DoT (Damage over Time) effect that deals 20/40/60/80/100 damage per second for 5 seconds. Maximum 5 stacks.
- Reduced Effect 3 scaling: Restores structure points equal to 10/15% of the damage dealt when hitting targets with 3 or more stacks of the DoT effect.
Ursus
- Improved stability and hit record.
- Added low-ammo weapon SFX.
- Added a personal Ursus voiceover
Glaciar Armour - Centenarian Mod
- Increased Effect 2 scaling: Increases heal by 200/250/300/350 structure points.
Other Changes
- Tweaked the camera in aim for a better FX trail view for all Hunters.
- Hunters cannot change direction while jumping or dashing and right after landing. They continue moving after a short recovery time.
- Increased the cut-off distance from 15 to 100 m for the blocked shot red cross UI icon for all Hunters.
- Optimized performance and memory usage for all Hunters.
- Added a shoulder push animation when a Hunter runs into a destructible building
Maps
- Brought the 'Quarry' map back to the game with massive reworks: added new Teleportation Terminals, SFX, and introduced multiple visual updates including landscape, vegetation, man-made objects, puddles, props, landmarks, and rocks.
- Added new VFX for the Extraction Zone activation: starfall particles indicate the Extraction Zone.
- A Dropship is now visible on the maps.
- Trees now lose their crown and stump after being destroyed.
- Updated lighting and materials visuals on small objects and vegetation, enhanced fog, and changed the visibility distance for Maryland Heights and Crimson Ridge.
- Optimized performance in the Space Port area for Crimson Ridge.
Game Mode
- The Grade I Supply Pod quest will now be canceled upon Hunting Ground announcement.
- Hunting Ground active time reduced to 110 sec.
- The Hunting Ground zone is now highlighted on the radar and on the mini-map until all three Hunting Ground Drones are eliminated.
- Updated the VFX for Teleportation Terminal activation.
- Now, when a player attacks a drone, other drones nearby will consider it an attack, joining the combat or fleeing in case of scouts.
- When a drone is in combat with multiple targets, it can switch the target to the closest available one.
- When a player stays in the Drop Pod area for too long (over 10 sec), Guard Drones will attack them.
- The fleeing speed of Scout Drones was slightly increased, and the FX emoticon stays visible during the flee.
- Drones will now flinch when hit.
- Updated Guard Drone combat strafing; it should be faster and more noticeable.
- Updated the icons for the 'Tag Hunt' quest.
- The Bounty Hunter contract can no longer be dropped from Prophet's Sentinel Drone.
- Updated markers' VFX for both the Bounty Hunter and their victim in the 'Bounty Hunter' in-game event.
- Updated animations and UI elements for Announcements.
- Added new UI icons for the 'Tag Hunt' and 'Bounty Hunter' in-game events.
- Added in-game events status update information to the text chat.
- Updated Results Screen texts.
- Adjusted the Spectator Mode timer position: it moves down when an announcement appears on the screen or is hidden when the Extraction Zone is taken.
- Changed the UI icon for the Escape Pod.
- Extraction Zone timing now depends on the number of teams remaining on the map.
- Added a new quest to the 'Extraction Zone' phase: players can now get Cores and Consumables for being the first to capture the Extraction Zone.
- Added Guard Drones to the Extraction Zone. Two of them will guard the Escape Pod upon its activation, others will spawn in pairs every 30 sec for the last 2 min.
- Improved the logic of how a Colossus spawn point is chosen.
- AI squadmates can now activate teleports at the player's request if they are within 200m from the Teleportation Terminal.
Meta and UI
- French and Polish localizations have been added to the game.
- Added new 24-hour and 48-hour missions.
- Introduced new types of battle missions.
- Gear equipping and 'Favorite Gear' hotkeys now work for a hovered gear icon.
- Lobby UI improvements: updated Hunters' logos, 'Change Hunter' and 'Mods Switch' buttons, animated Stephen, updated lighting, added new VFX, removed redundant loading screen tips, and made the Energy bar more visible.
- Now, a player receives a new skin for the corresponding Hunter upon reaching the highest Hunter level possible.
- Added a notification pop-up to inform players of the level they have reached and their associated rewards.
- Added sorting in UI for all entities in Hunter Leveling: System's order on the Loadout screen; Effects order on the Select Mod screen; Mods order on the Select Mod screen; Systems.
- Introduced several new widgets: tabs for three mission types, tooltips for each mission type, and main screen widgets for each mission type.
- Added AZERTY keyboard support.
Audio
- New SFX will now be audible when a player switches between quests UI panels.
- Added an option to set the 'Informative Sound' preset as default.
- Added a new log-in screen soundtrack to the game.
- Added new SFX for interaction with cars.
- Audio occlusion effect for blocking volumes was added for tunnel areas on Crimson Ridge.
- Voice chat can now be used upon entering the Hangar.
- New SFX were added for damage received and red screen effects.
- Improved gunfight SFX mechanics.
- Updated the minimum distance threshold for incoming shell sounds.
Bugfixes and General Improvements
- Added ultra-wide monitor support.
- Fixed a bug where a UI icon was missing from the Tethering Trap Strangler Mod in the aiming state.
- Fixed an incorrect scatter debuff application for Hunters with inherently high scatter levels (Taurus, Heartbreaker) for Fletcher's Magnetic Longbow Ballista Mod.
- Fixed a bug where multiple Hunter's Mark UI icons were displayed for one target.
- Fixed a bug where camera rotation broke during the transition between idle and aiming states.
- Fixed a bug where Fletcher would slide if a player dashed after applying one of Fletcher's abilities.
- Fixed a bug where Fletcher was missing bow animation in the Hangar.
- Fixed a bug where Fletcher's left- and right-back launchers disappeared at certain angles in Inspection Mode in the Hangar.
- Fixed a bug where Fletcher's left-back launcher animation twitched when the Tethering Trap ability was activated.
- Fixed a bug where multiple Hunter's Mark debuff icons were displayed on a target's health bar in Predator Mod for Fletcher.
- Fixed a bug where Fletcher' Overload Mod for Magnetic Longbow would incorrectly stack on the target.
- Fixed bugs where different UI elements overlapped upon leveling up, gaining XP, etc.
- Fixed a bug where Fenris' UI would disappear after the Hunter used the Blink ability.
- Fixed a bug where an ability animation would break if the Hunter jumped or dashed while the animation was playing. Now, players cannot jump/dash while an ability animation is playing.
- Fixed a bug where players couldn't see the decals from Ursus' Round Rockets hit.
- Fixed a bug where Hunters would slide over the ground after starting/stopping moving.
- Fixed a bug where a player could not push an AI enemy away with a melee attack.
- Fixed a bug where an AI Hunter could start sliding immediately after landing.
- Fixed a bug where an AI Hunter could slide and teleport during a melee attack.
- Fixed a bug where Taurus's Pylon and Weaver's Energy Barrier wouldn't get damaged by Razorside's Burner grenade.
- Fixed a bug where a Hunter would face the same direction they faced after the first revival if revived more than once.
- Fixed a bug where a Hunter would get 'stuck' in the Repair Kit application VFX after being revived if this Hunter was killed while applying the Repair Kit.
- Fixed a bug with the UI showing incorrect numbers for Heartbreaker's Tracker and Maimer Mods.
- Fixed a bug where Hunters were not able to use abilities for some time after leaving the Colossus state.
- Fixed a bug where Weaver's Melee animation wouldn't play when Minigun is used.
- Fixed a bug where Taurus wouldn't stop charging at close range.
- Fixed a bug with a faulty UI icon appearing after forced landing.
- Fixed a bug where players were unable to open any of the available Salvage Crates inside the Trophy Vault.
- Fixed a bug where a Node wouldn't change to 'Unlocked' status after activation.
- Fixed a bug where updating Gear would cause a game crash.
- Fixed a bug where Accuracy statistics would show incorrect values in the Hangar.
- Fixed a bug where a squad leader would retain the leader's UI icon even after a squadmate leaves the squad.
- Fixed a bug where Razorside would roll over every time after jumping/falling.
- Fixed a bug where a Hunter's animation would twitch and then play at high speed if the Hunter walked back and then immediately to the left.
- Fixed a bug where Razorside's razors would change their position in the aiming state.
- Fixed a text saying 'AMMO CRATE: Restores -1 Ammo, 33% of Max Ammo Storage Capacity' visible to a player in the Colossus state.
- Fixed a bug where a player's UI icon would overlap a squadmate's icon on the mini-map in Spectator Mode.
- Fixed several bugs with typos in UI text.
- Fixed a bug where wrong colors were displayed for consumables UI icon beacons.
- Fixed a bug where messages about Dog Tags were not displayed in chat when pinged, and the ping SFX wouldn't play.
- Fixed a bug where the widget showing the distance to the Bounty Hunter victim displayed incorrect values.
- Fixed a bug where UI elements would cover the map if opened in Tutorial.
- Fixed a bug where AI Hunters' models could become invisible in the game.
- Fixed a bug where the 'Waiting for server' message was displayed incorrectly when queuing for a match in "Last Stand: PvP" mode.
- Fixed several bugs where text wouldn't fit in the button.
- Fixed a bug where players could rotate Hunters in the Onboarding part of progression before the 'Unlock Hunter' stage.
- There will be only one "Match result" category on the match results screen after exiting the tutorial and the very first battle post-Tutorial.
- Fixed a bug where players were not able to see Hunters' modules in the Hangar and in-game.
- Fixed a bug where players couldn't see Taurus's Pylon and Prophet's Sentinel Drone in the Hangar.
- Fixed several bugs where subtitles didn't match Hunters' voice lines or announcements.
- Fixed a bug where parts of Heartbreaker's and Prophet's ragdolls couldn't be shot off.
- Fixed a bug where players couldn't close the 'Settings' menu when opened in battle.
- Fixed a bug where the game client would crash when a player was shooting.
- Fixed several bugs where players would see an incorrect value for their Sportsmanship rating in the game.
- Fixed a bug with incorrect UI for Daily, Weekly, and Monthly offers on the XP Conversion screen.
- Fixed a bug where Ursus weapons would block the field of view if Ursus was standing on a sloped surface.
- Fixed a bug where UI elements would freeze when an ability was used.
- Updated VFX for forced landing.
- Fixed a bug where the player could be softlocked when pressing the text chat key (Enter) after loading into a level if their squadmate was disconnected while loading.
- Fixed a bug that prevented Hunter rotation after entering and leaving the 'Hunter' tab in the Hangar.
- Fixed a bug where the profile avatar would not update when choosing Fletcher as the avatar for friends and squad members.
- Fixed a bug where Heartbreaker's Sonar Pulse animation would not work correctly.
- Fixed a bug where Weaver's Barrier became invisible if the Stalwart Mod was equipped.
- Fixed a bug where Weaver's Minigun heating VFX wouldn't work.
- Fixed a bug where VFX for trails from Ursus's shooting was too intense.
- Fixed a bug where Fletcher's Tethering Trap couldn't go through an ally's Energy Dome.
- Fixed a bug where AI rivals were not able to move after revival.
- Fixed a bug where the AFK warning was not shown to a player.
- Fixed a bug where players saw incorrect texts, hints, and splash screens in Tutorial.
- Fixed a bug where players could open a mod that should not be available until a certain level.
- Fixed a bug where players could see incorrect numbers for Gear effects.
- Fixed a bug where AI Razorside wouldn't use the Shield Recharge ability.
- Fixed several bugs where incorrect values or broken UI elements were displayed on the Result Screen, or when players could see Sportsmanship sanctions messages unduly.
- Fixed a bug where the squads UI elements were empty on the Result Screen and the progression of onboarding quests wasn't displayed.
- Fixed a bug where the camera would work incorrectly when playing as Prophet.
- Fixed a bug where a running Hunter would not be able to run anymore after interacting with consumables or loot crates.
- Fixed a bug where Razorside would moonwalk when a player wanted him to jog.
- Fixed a bug where Taurus's melee attack animation would play too fast.
- Fixed a bug where Heartbreaker's Sonar Pulse Maimer Mod would provoke drones other than Prophet's Sentinel Drone.
- Fixed a bug where cooldowns for all abilities were not displayed in the HUD after leaving the Colossus state.
- Fixed a bug where a player couldn't ping enemy Sentinel Drones.
- Fixed a bug where the Consumables menu was hidden incorrectly when the Hunter was eliminated.
- Fixed a bug where no shields were restored after upgrading Weaver's Energy Barrier Shield Node.
- Fixed a bug where a player couldn't see the squadmate's Hunter in the Hangar.
- Fixed a bug where Razorside's 'feathers' would twitch in LOD (level of detail) transition.
- Fixed a bug where a falling Razorside animation was too abrupt.
- Fixed a bug where Razorside would leave the aiming state when being melee attacked.
- Fixed a bug where Heartbreaker's Marksman Mod SFX was broken.
- Fixed a bug where twitch SFX on the Result Screen were not audible.
- Fixed a bug with Taurus's and Weaver's voice lines being interchanged.
- Fixed a bug where SFX would playback when clicking tabs in the Hangar.
- Fixed a bug where Loading Screen music track was not audible for Tutorial.