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V0.33 UPDATE RECAP
Updates
V0.33 UPDATE RECAP
Hello and welcome aboard version 0.33, Hunters! All the buzz over V0.32 has hardly died down, and we are now ready to reveal another patch for you to relish Steel Hunters to the maximum! The most arresting feature of this update (which we'll take a detailed look at) is the Quarry map. Once tested with a broader audience, and a couple of times with Steel Lab members, Quarry has joined the list of Arenas in the Steel Hunters universe. Fancy more surprises? The final playtest of version 0.33 -
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CHANGELOG V0.33
Updates
CHANGELOG V0.33
Hunters Fletcher Fletcher back in the Hunters' roster. Added a personal Fletcher voiceover. Tuned Fletcher's left- and right-back launchers' animations: both now move independently from the Hunter's body and are directed towards the target in the aiming state. Added a new melee attack animation and VFX. Added a new Tethering Trap ability animation. Added new animations for the Revive state, Ammo Refill process, and Repair Kit activation. Rewo
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V0.32 RETROSPECTIVE
Updates
V0.32 RETROSPECTIVE
Features first, polishing next. That was the motto of this update, laden with various changes to the usual Hunter experience. As we briefly mentioned, 0.32 could be considered the first step of a two-part preparation for the big test that commences in mid-May. Given the sheer number of features we added, it was exciting to describe and deliver a substantial chunk of new stuff (and not write about different rock hues for once). The changes also affected the playtest cadence: instead of the u
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The Forge: Hunter Progression
The Forge
The Forge: Hunter Progression
Harder, better, faster, stronger. These are the exact thoughts we want you to have when you upgrade your favorite Hunter! This progression feature can be described as one of the cornerstones of the gameplay loop: Unlock a playable character → Get into a match → Gather resources for upgrades → Choose an upgrade → Get back into a match → Max out your chosen character → Obtain a new one to play with. Although such a sequence might seem basic, it's the golden formula for most video games. Playing
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Update recap v0.32
Updates
Update recap v0.32
We hope you have finally gotten rid of your dried-up Christmas trees and packed away your winter clothes, as March is upon us! Despite the weather being highly indecisive, for Steel Hunters, this season means one thing—a big spring clean. Previously, we mentioned in our Rewind 2023 video that we're planning another major Milestone playtest sometime during Q2 this year with a much longer session duration and an influx of new players from around the world. Based on the results of the major tests w
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Changelog v0.32
Updates
Changelog v0.32
Hunters Excluded Fenris, Fletcher, Razor Old Guard and Trenchwalker from the Hunter roster. Hunters feel heavier when starting/ending movement (feeling of inertia). Adjusted the field of vision in Jogging and Running states, as well as partially adjusted camera positions. Introduced more camera transition times to improve the feeling of weight and response. Implemented a new gunplay system for Razorside, Heartbreaker, and Weaver aimed at improving the feelin
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THE FORGE: Gunplay
The Forge
THE FORGE: Gunplay
"Gunplay" or "Gun Feel" refers to the audio-kinetic sensation associated with firing weapons in a video game. The primary aesthetic here is termed "sense-pleasure." Hello Hunters, Dive into this piece on weapon management in Steel Hunters, full of detailed insights into how we handle one of the most crucial aspects of the game. Happy exploring, Sky_Linx Goals Guns should feel appropriately weighty and impactful, relative to their scale. Their feedback should match their
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V0.31 RETROSPECTIVE
Updates
V0.31 RETROSPECTIVE
Howdy, Hunters! Spring is taking the reins not only in the Northern hemisphere of the planet Earth but also in our hearts - have you woken up from winter hibernation mode? 😄 We, the Steel Hunters team, are heading to the future at full speed preparing exciting updates to make the game enjoyable for our cherished players. But before you learn what we have in store for you in the upcoming game version, let us once again refresh what V0.31 has brought to the game: the introduction of the
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The Forge: Hunter Movement
The Forge
The Forge: Hunter Movement
I’ll be honest, finding the perfect way to kick this off was a bit of a puzzle. Indeed, movement within the game is an aspect often overlooked by reviewers and commentators. Yet, it presents a unique opportunity to stand out. Unfortunately - or fortunately - the complexity, depth, and subtlety of movement can not possibly be summarized in short. Realizing the enormity of the topic, my face might have frozen, but my resolve did not waver. Brace yourself for a detailed journey. Stay with me,
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Update recap v0.31
Updates
Update recap v0.31
Long time no see, fellow Hunters! Now that the first month of 2024 is over, we're here to introduce you to our first update recap of the year for version 0.31. What does it have in stock for you, our favorite players? A couple of exciting events, a few adorable additions to the maps, and a pinch of eagerly awaited bug fixes. Let's not waste one more minute — everyone aboard v0.31! The Steel Hunters development team begins a new round of updates by introducing you to two piping hot in-g
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V0.31 CHANGELOG
Updates
V0.31 CHANGELOG
In-Game Event Among the three quests ('Legendary Key', 'Bounty Hunter' and 'Tag Hunt') currently available in Steel Hunters Arenas, only one is randomly selected for each particular match. Bounty Hunter Added a new 'Bounty Hunter' quest, where a player is contracted to eliminate an enemy Hunter in battle within a limited timeframe. 'Bounty Hunter' quest mechanics: A Contract activating the quest drops from a random guard drone, a Supply Pod, or a Hunting Ground drone af
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V0.30 RETROSPECTIVE
Updates
V0.30 RETROSPECTIVE
Warm greetings to the Steel Hunters community! We hope that the winter months were generous enough to give you some snow and create a festive atmosphere. The latter was also on our agenda, as we released Update 0.30 just in time for some holiday fun. The primary focus of our team was centered on the previous update, where we conducted a critical test of the new region and welcomed a surge of players eager to embrace the role of Hunters. Consequently, v0.30 was less about introducing new features
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V0.30 UPDATE RECAP
Updates
V0.30 UPDATE RECAP
Welcome back, Hunters! It's once again time for an Update Recap, and therefore, we're excited to take you on a brief journey through everything that's changed and evolved since our beloved new archer, Fletcher, joined the League of Steel in version 0.29. Let's keep it focused on the essentials and dive right in. As always, you can find an exhaustive list of all changes in our changelog.   Holiday Surprise Very special and exciting holiday achievements await you in our Xm
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V0.30 CHANGELOG
Updates
V0.30 CHANGELOG
Hunters New Holiday Achievements Added: 'Baubles of Steel' and 'Naughty List', each with unique rewards Quick Reload Feature: Now available for the following Hunters when specific Mods are activated: Weaver with Hellfire Mod Razor Old Guard with Militia Mod Trenchwalker with Quattro Mod Fenris with Pierce Mod Fixes: Universal Repair Kit effect now properly functioning for all Hunters.   Fletch
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